Posts Tagged ‘3D’

Thekstategeek is new and improved. TECHTOIT.COM

January 29, 2011 Leave a comment

WE HAVE MOVED. Due to our unexpected success, we have changed domains and moved to a “big boy” server. If you reach this page via a search, or reference or anything really, then click the link below to take you to our new site – TECHTOIT.COM. New logo, new slogan, new look, new feel… it’s the real deal.



Motorola Atrix 4G

January 24, 2011 Leave a comment

2011 looks to be a promising year for technology. Just about every major phone company is releasing an Android Tablet, 3-D technology is starting to get more and more advanced, and cell phones this year will push the boundaries of mobile computing like they never have before.

So what  boundaries are we talking about ?

  • How about putting DDR2 RAM into a phone? Done!
  • What about a Dual-Core processor in a phone? Done

So what phone has done this? The Motorola Atrix 4G!

Here are the specs:

  • 4inch qHD screen(540 x 960 pixels)
  • Dual-Core Tegra 2 Processor(1GHz)
  • 1GB DDR2 Ram
  • 5megapixel camera(720p video recording)
  • 1930 mAh Battery
  • 16GB Internal(expandable up to 32GB)
  • GPS
  • HDMI Output(1.3)

Basically, looking at the specs, the Atrix is not a phone to mess with. Motorola really went to town with this phone, putting a Tegra-2 Dual Core Processor and 1GB of DDR2 RAM into such a small device makes this phone, one of the most powerful phones of the market.

Processor:  The Motorola Atrix is one of the first mobile devices we have seen with a Dual-Core processor. The Tegra-2 Dual Core processor means that you get twice the processing power than anything else on the market. Basically its the same as sticking two 1GHz processors into your phone and running them at the same time.

Screen: The Atrix features a 4inch qHD screen. Pixel count comes in at 540 x 960 pixels which is the same pixel count as the iPhone 4, but because the screen on the Atrix is larger than an iPhone 4, the PPI(Pixels per Inch) is slightly reduced.

Memory: With the powerful processor of the Tegra-2 you need a lot of RAM to get the device moving, which is why the Atrix comes with 1GB of DDR2 RAM. To give you an idea of how much memory that is: in 2005 the average laptop came stock with 1GB of DDR2 RAM. So what we are talking about here is a hand-held computer.

Speaking of hand-help computers, this is where the Atrix really sets itself apart from anything else out there. The docking abilities of the phone are simply amazing. The phone has the ability to dock into a computer skin-like device (seen below). It was said at CES2011 that the laptop port is a dead device and is almost entirely run by the phone itself. It connects through the HDMI and Micro-USB ports on the side of the phone. Since it has an HDMI port, the phone will also be able to connect to TV’s and produce 1080p quality video over HDMI while acting as a remote.

Overview: Over all the Motorola Atrix 4G looks like  a great phone, and definitely something to look for in the year to come. With its high powered processor and large amount of RAM this phone is going to be a powerhouse. Although it is a great phone, something that would be nice to see on the device would be a more personalized Android theme, instead of an almost Android Vanilla look. We will be looking forward for this device to be released sometime first quarter of 2011 on the AT&T network.

Categories: Android Tags: , , , , , , , ,

Nintendo 3DS due out on March 27 for $249.99

January 19, 2011 Leave a comment

Alongside the Amsterdam unveiling, Nintendo presented the Nintendo 3DS to Americans in New York City this morning. We will be getting the handheld for $249.99 on March 27, along with “30+” titles within the launch window (between the release and E3 in June). I’ve included the complete press release below for those interested –

Nintendo 3DS Brings a Dimensional Shift to the World of Entertainment on March 27

Glasses-Free 3D Gaming System Comes Packed with Features at Suggested Retail Price of $249.99

NEW YORK–(BUSINESS WIRE)– The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. On March 27, Nintendo introduces portable entertainment in 3D – without the need for special glasses. The Nintendo 3DS™ system will be available in either Cosmo Black or Aqua Blue, and will have a suggested retail price of $249.99. Pricing outside the United States will be established by the local markets, but offer similar consumer value.

“Nintendo 3DS is a category of one – the experience simply doesn’t exist anywhere else,” said Nintendo of America President Reggie Fils-Aime. “You have to see Nintendo 3DS to believe it. And it’s like nothing you’ve ever seen before.”

Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user.

In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. It brings the same degree of responsiveness that gamers enjoyed when Nintendo introduced an analog control stick to navigate Mario™ through Super Mario 64™ on the Nintendo 64™ system.

A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. No other system includes so many tools for game developers to create new and fun experiences for players.

Two features will allow owners to stay connected in new ways. Both deliver bonus content to owners as they move around during their daily lives, so users might open up their systems at any moment to find new surprises. For owners who choose to activate it, the StreetPass™ feature is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another. Small packets of information can be exchanged using this data-transfer method, such as Mii™ character data, maps for games or high scores and custom character data for different games. The SpotPass™ feature can connect to compatible public hotspots and through a wireless broadband Internet connection at home, even if the system is in Sleep Mode. Once connected, the Nintendo 3DS system will receive new content and updates on a regular basis.

Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. Nintendo 3DS has three cameras. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game Face Raiders™ asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files. An upgraded Internet browser will also be available via a system update.

The Mii Maker™ application gives users new tools to create Mii™ characters even more easily: Users can either import Mii characters from their Wii systems using an SD memory card or use the camera to take a picture of a person and have an automatic Mii character created. Users can even save their Mii characters to an SD card as pictures, which enables them to be used any way a digital photo would for personal use, such as a profile picture on social-networking sites.

The Nintendo eShop, through a system update, will offer access to downloadable games, including Nintendo DSiWare™ and ones specifically made for Nintendo 3DS. Also, just as the Virtual Console service on Wii makes retro games available for download, the Virtual Console games on Nintendo 3DS will be pulled from classic Game Boy™ and Game Boy Color games. Players will be able to view game videos, download demos for select games and see how other consumers rated the games. The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS Prepaid Card at retail locations.

Nintendo 3DS comes with six augmented-reality cards, called AR cards. When the two outer cameras are pointed at the cards, they read the cards and superimpose images and animations onto the scene. So users shouldn’t be surprised if they see a dragon popping out of their kitchen tables. Developers can also use this technology to add creative new experiences to their games.

Built-in parental controls can be used to limit Internet access or some of the wireless functions. By using a PIN code, parents also can turn off the 3D function altogether, or limit the ratings of the games that their kids can play.

Fans of online play will be happy to learn that the friend codes for Nintendo 3DS are specific to each Nintendo 3DS system, not each game. Once friends trade hardware codes, at any time they can check their friends list to see which of their friends are online and what they are playing.

Nintendo 3DS can also play Nintendo DS game cards with their original 2D visuals. The system also includes a slot for an SD memory card. To help users get started, every system comes with a 2GB SD memory card (though owners can provide whatever size they like). Using a service that will be provided after the hardware’s launch, Nintendo DSi™ and Nintendo DSi XL™ owners will be able to transfer games downloaded from the Nintendo DSi Shop onto their new Nintendo 3DS systems.

During the launch window (between the March 27 launch date and the E3 Expo in early June) more than 30 games will be available to Nintendo 3DS owners. These include Nintendo-created games like Pilotwings Resort™, which has players soaring acrobatically over iconic Wuhu Island; nintendogs™ + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver™, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium. Other Nintendo 3DS games in the works include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™, Animal Crossing™ and Paper Mario™ series.

Nintendo 3DS also enjoys some of the strongest third-party support of any system launch. A partial list of titles coming soon to Nintendo 3DS includes Shin Megami Tensei: Devil Survivor Overclocked from Atlus; Super Street Fighter® IV 3D Edition and Resident Evil®: The Mercenaries 3D from Capcom; Madden NFL Football from EA SPORTS; The Sims™ 3 from Electronic Arts; Pro Evolution Soccer 2011 3D from Konami; LEGO® Star Wars® III: The Clone Wars™ from LucasArts™; Ridge Racer® 3D and Dual Pen Sports™ from Namco Bandai Games America Inc.; Super Monkey Ball™ 3D, Thor™: God of Thunder and CRUSH™ 3D from SEGA; BUST-A-MOVE™ UNIVERSE from Square Enix, Inc.; Samurai Warriors® Chronicles and Dead or Alive® Dimensions from Tecmo Koei America Corp.; and Asphalt™ 3D, Tom Clancy’s Ghost Recon® Shadow Wars, Combat of Giants™: Dinosaurs 3D, Tom Clancy’s Splinter Cell® 3D, Rayman® 3D and Rabbids® Travel in Time from Ubisoft.

For more information about Nintendo 3DS, visit

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at

[Sources: Engadget, Business Wire]

The really awesome, not as well known, not-yet-priced, elusive Nintendo 3DS.

January 18, 2011 Leave a comment

The Nintendo 3DS is the first of its kind. A 3D handheld gaming device going mainstream, and licensed by Nintendo nonetheless. Unfortunately, the 3DS isn’t being marketed well enough nor have very many details been released to the public to spark excitement. Today, I will lay out everything you need to know about the Nintendo 3DS, and don’t forget to search Google (or hopefully come back here) to check out what Nintendo had to say during their official press event focusing primarily on the 3DS at 3 o’ clock tomorrow afternoon.


The device sports a 3.53 inch widescreen LCD display on the top, clocking in at an 800×240 resolution, while allocating 400 pixels for each eye to enable 3D viewing. The bottom screen has a slightly lower resolution (albeit it doesn’t allow for 3D, which would make sense) at 320×240 on a 3.02 inch LCD touch screen. It wears three cameras, one internally, two on the outside capable of .3 megapixel image capture. An innovative control scheme includes the “Slide Pad” which allows for 360-degree analog input, along with both a motion and gyro sensors in addition to the regular set of buttons. Other inputs include a 3D Depth Slider located on the side of the handheld that allows the gamer to adjust the level of 3D effect, a Home button to call system configuration (odd how as soon as it disappeared off of the PSP, the DS line picked it up) and a wireless on/off switch. Lastly, the 3DS has a port that reads both 3DS and (normal?) DS game cards as well as an SD card slot.


Users can connect via Wi-Fi or LAN for communication or multiplayer gaming, but more interestingly, the 3DS can exchange data with other systems or receive data from the internet while it is in sleep mode. It will also come with a pretty expansive suite of applications preloaded on the device including 3DS Sound, Mii Studio (a user can create and export a Mii – there is also an option for auto-generating a Mii from a photo taken on the 3DS), Augmented Reality games (6 activation cards will be included), 3DS shop (for 3D movie downloads), 3DS camera (for taking 3D photos), an internet browser, Virtual Machine downloading service (for GameBoy games) and the classic PictoChat. There is the opportunity to download others, but details are scarce at this time.

Hmm... this looks a little weird

Game Lineup

The list of games to be released for the Nintendo 3DS is ridiculously long including… just about every franchise known to man. The following franchises either have been confirmed or rumored (meaning quoted from a game studio exec) to be coming to the 3DS:

Animal Crossing, Asphalt, Assassin’s Creed, Dead or Alive, Driver, FIFA, Ghost Recon, Golden Sun, Harvest Moon, Kingdom Hearts, Luigi’s Mansion, Madden, Mario Kart, Mega Man, Metal Gear Solid, Naruto, Nintendogs +Cats, Paper Mario, Pokemon, Pro Evolution Soccer, Raving Rabbids, Resident Evil, Ridge Racer, Splinter Cell, Starfox 64, Super Monkey Ball, Street Fighter, The Sims, WarioWare, Yu-Gi-Oh and Zelda.

Concept Trailer

Game Lineup


The two problems that have arisen in regards to this new-age device are the battery life and the possible health hazards. The battery life is supposed to last between 3 and 8 hours of play. I would hope that it will be more towards the 8 hour end of the spectrum but I’m sure that it is completely up to how the gamer is using the device (varying use of 3D movies, 3D/2D gaming, internet browsing, etc.). And there have been repeated reports of 3DS testers feeling “nauseated and dizzy” after extended amounts of play. So if one were to play for the 8 full (possible) hours, the dizziness and nauseousness are expected to be intense.


Tomorrow at 9 AM Central US time, Nintendo will be unveiling the 3DS for the US/UK in Amsterdam. This will hopefully include a release date and pricing (no Nintendo hasn’t even released that yet). As for Japan, they will be receiving the 3D handheld February 27, for what converts roughly to $300.

[Sources: Nintendo, Wikipedia, Nintendo3DSBlog]

3D Disney Phone to be released in Japan

January 18, 2011 Leave a comment

Disney Mobile has ceased to exist here stateside, but thrives overseas in the Asian market. As Disney’s first foray into the smartphone industry, they have decided to release the 3D Sharp Galapagos 003SH as their first handset with Mickey branding. The handheld will indeed be a 3D smartphone and shows that Disney is excited to promote the new dimension of mobile media. Despite Steve Jobs’ position on the company’s board of directors, Disney has decided to preload the device with Android instead of Jobs’ iOS. Essentially the software is a Disneyfied version of Froyo with a Disney email address, exclusive content, and optional custom Disney-themed cases. Disney, through Pixar, already has a deep gallery of 3D material to release for the device, including both games and movies. Although the “Disney Phone” will not be coming stateside (it will be released in Japan later this month)… the 3D Sharp Galapagos 003SH is slated for release later this year, without the Disney branding. It is rumored that there will be 3D Disney media available for download when it comes to US shores.

Non-Disney 003SH

[Sources: Engadget, PocketNow]

Kinect hacks abound!

January 15, 2011 Leave a comment

The Microsoft Kinect is a technological anomaly way ahead of its time. The device features an RGB camera, depth sensor and multi-array microphone running proprietary software, which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. The Kinect is leaps and bounds ahead of Nintendo’s Wii console and its simply a peripheral. IGN awarded the device a 7.5 out of 10 stating that the

Kinect can be a tremendous amount of fun for casual players, and the creative, controller-free concept is undeniably appealing.

The Kinect even took the thunder from Apple after selling 2.5 million units in the first 25 days, becoming the fastest selling gadget in history. Within the first few days hacking struck the Kinect scene, and at first Microsoft was pissed, but then had a change of heart:

The first thing to talk about is, Kinect was not actually hacked. Hacking would mean that someone got to our algorithms that sit inside of the Xbox and was able to actually use them, which hasn’t happened. Or, it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That’s what we call hacking, and that’s what we have put a ton of work and effort to make sure doesn’t actually occur. What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn’t protect, by design, and reads the inputs from the sensor. The sensor, again, as I talked earlier, has eyes and ears, and that’s a whole bunch of noise that someone needs to take and turn into signal.

Since then, hackers have rejoiced and proceeded to create some of the coolest things you have ever seen: controlling robots, scanning rooms, playing air guitars with real sound, drawing with physics and much, much more are just some of the things hackers have been able to do in a short amount of time. I think it’s important to note that hackers aren’t all bad people, even the glorified students of MIT are included in the pool dubbed “hackers.”

For the tinkerer

The first hack in this collection comes from the esteemed halls of the Massachusetts Institute of Technology. Inspired by the graphical user interface in the movie Minority Report, starring Tom Cruise, the brainiacs in the bowels of MIT designed a hand recognition system that was sophisticated enough to recognize palms and fingers and created picture-scrolling software to use with it.

The second comes from the Japanese coder Takayuki Fukatsu who essentially created stealth mode. Reminds me of the invisibility cloak in Harry Potter. Fukatsu exploited the openFrameworks to give Kinect a mode where it tracks your movement and position, but turns the dull details of your visage into an almost perfectly transparent outline. It does not actually make you see-through but skins an image of the background onto your body in real time thus creating virtual camouflage.

This last in the tinkerer section is the interactive Windows 7 desktop created by Evoluce1. The following are two videos that show the capabilities of Kinect + PC and it is glorious, to say the least. Navigable applications demoed are Google Maps, Media Center, MS Paint, Internet Explorer, Notepad and Google Earth. It truly is the future of how we will interact with our computers.

For the artist

The Keyboard Anywhere hack, which employs a little Python and the libfreenect library to offer up a piano keyboard on any flat surface of almost any size. You can use your hands on a desk or as the fellas in the video below demonstrate, you can use the floor as a huge keyboard a la Tom Hanks in the movie Big.

The Air Guitar prototype is the epitome of motion tracking technology. Not much needs to be explained… a hacker brought to life every rock n’ roll fan’s dream – actually producing music by flailing your arms around in the air and headbanging like you’re the next Brian Johnson (lead singer of ACDC).

The Interactive Puppet prototype reminds me of the sock puppets I use to make as a tyke on steroids. This program was created using libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird!

For the gamer

The following videos are from a man known as demize2010 within the depths of YouTube who uses a Kinect Hack known as FAAST and incorporates the Wiimote (with a program known as GlovePIE).

Call of Duty: Modern Warfare 2

Max Payne

Rainbow Six

Visit the FAAST’s homepage for instructions on setting up Kinect and installing their interface. Demize2010 also features two videos in the following section that illustrate how the Kinect can be used with an emulator to play games from the good ol’ days. Where little plumbers in red overalls collect mushrooms instead of where vulgar, rugged mercenaries destroy alien races that are hellbent on destroying humanity 😉

For the retro gamer

This first two hacks use FAAST and snes9x to bring the Legend of Zelda and Doom to the Kinect. Demize2010 states “Controls [for Zelda] aren’t quite as responsive as they could be at this stage – wiggling around frantically to get those on/off button states right is quite a challenge! The controls are a bit better then this, but running the emulator and maximized fast window together nerfs my cheap laptop.” And “Doom controls quite nicely using this scheme though the thresholds need tweaking for more precise movements. I minimize the fast window half way through this so that it stops impacting the responsiveness of the movements.”

Legend of Zelda SNES


The next video has gotten 1, 341, 337 views on YouTube – a compilation from yankeyan that shows him playing Super Mario Bros. 1, 2 and 3 on the Kinect. He says:

Proof of concept. Celebrating 25 years of Mario. I programmed it to recognize my motions and passed the virtual button presses to the NES emulator. I could have placed a simulated keypad right in front of me that I can press with my hands, but I thought full body gestures were more in the spirit of Kinect. Of course, Mario isn’t designed to be played like this, so this is really really hard. Drivers using OpenKinect, NES emulation using FCEUX.

Lastly, for the nerd

This last category is kind of a mesh between the tinkerer, the artist and the gamer. It’s for those whom enjoy gaming, yet also prefer to delve deeper into the Kinect’s ability and see what it truly can do in an artistic manner. The first of which is real time lightsaber rendering. The same yankeyan who brought Mario Kinect to the world brought lightsaber-wielding to it as well. He tracked a wooden stick and overlaid a glowing effect on the computer. Drivers using OpenKinect, image processing, tracking, and rendering using OpenCV. Audio recorded and processed using Audacity and played using libao.

Now this next one is just kind of freaky. Yankeyan teaches his Kinect to recognize different items, then quizzes it. To create this hack, he uses using OpenKinect (drivers), OpenCV (image processing and recognition), FestVox (speech synthesis) and CMU Sphinx (speech recognition).

Teaching his Kinect

Quizzing his Kinect

And the very last hack I felt worthy to put in this gallery comes from YouTube user okreylos (or Oliver Kreylos) who highlights the possibility of 3D video capture on the Kinect. It began with a video 2 months ago in which he discusses the possibility of 3D video capture by enhancing the clip:

By combining the color and the depth image captured by the Microsoft Kinect, one can project the color image back out into space and create a “holographic” representation of the persons or objects that were captured.

He then followed that up with a video titled 2 Kinects 1 Box (a reference to the dirtiest of dirty videos?) that shows the first test of merging the 3D video streams from two Kinect cameras into a single 3D reconstruction of an object. The cameras were placed at an angle of about 90 degrees, aimed at the same spot in 3D space. It’s pretty incredible what he has managed to create:


And that concludes my Kinect hack gallery, to try your hand at hacking the Kinect visit the following site:

[Sources: KinectHacks (the header of this article is their logo), demize2010, okreylos and yankeyan on YouTube, Wikipedia, IGN, Microsoft]

Vizio in 2011: Vizio Tablet, Vizio Phone, cheap 3D, Google TV

January 7, 2011 Leave a comment

Vizio has laid out their plans for 2011. A tablet, a smartphone, 3D TVs for under $300, a Google TV device called Via Plus with their own UI, and a Netflix competitor branded Vizio on Demand (I have to admit, they don’t necessarily go out on a limb when naming their products). Bottom line for Vizio this upcoming year? It’s going to be exciting no matter which way you try to spin it. Let’s begin with the Vizio Tablet:

Say yes to more. Introducing the VIZIO Tablet from the pioneer that redefined the connected TV experience. Also part of the VIA Plus™ ecosystem, this 8” high resolution touchscreen is designed for entertainment at home or on the go. The easy to use interface makes streaming media, video chat, web browsing, emailing or any other favorite app instantly satisfying.

The features listed on the Vizio website include a 1GHz processor, a high-resolution front-facing camera for video chats, HD video playback with an HDMI output, 3 speakers for stereo audio in either portrait or landscape orientations, 2 GB of internal storage with a MicroSD card slot and [most impressive/innovative of all] a built-in remote to control your entire home theater system.

Great things come in small packages! Introducing the VIZIO Phone — the latest innovation from VIZIO. Part of the VIA Plus™ ecosystem, the VIZIO Phone features a sophisticated, intuitive and easy-to-use touchscreen interface that puts your favorite apps, content and services in the palm of your hand.

Vizio’s specs for its smartphone are extremely similar with an HDMI output, 2 GB internal storage with a MicroSD slot and the ability to control your home theater. The screen on the phone comes in at 4 inches, runs on the same 1 GHz processor as its big brother, includes a 5 MP back-facing camera for both stills and HD recording.

Both devices run Android with a very sexy Vizio skinned UI called Vizio Via Plus. The demoed version was still in the rough, early stages of development but the animations and sleek transitions were enough to pique my interest. The next product in their Ecosystem is their version of Google TV with the same Via Plus UI skin.

The VIZIO HDTV actually runs both Android and Google TV simultaneously (a first on any TV), making it easy for users to sync apps and content from their mobile to the TV. The synergy also enables AirPlay-like functionality and provides a unified interface.

In addition to running Android and Google TV, the new product includes the newly announced OnLive cloud-based gaming support (in addition to other premium VIA apps).

As for the cheap 3D HDTVs, all that was said is that at some point during CES (which ends Sunday) we would hear something about units selling for under $300. Now that is certainly something to hope for. Wouldn’t mind having one of those in my dorm room!

[Sources: Vizio]