Posts Tagged ‘3DS’

Nintendo 3DS due out on March 27 for $249.99

January 19, 2011 Leave a comment

Alongside the Amsterdam unveiling, Nintendo presented the Nintendo 3DS to Americans in New York City this morning. We will be getting the handheld for $249.99 on March 27, along with “30+” titles within the launch window (between the release and E3 in June). I’ve included the complete press release below for those interested –

Nintendo 3DS Brings a Dimensional Shift to the World of Entertainment on March 27

Glasses-Free 3D Gaming System Comes Packed with Features at Suggested Retail Price of $249.99

NEW YORK–(BUSINESS WIRE)– The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. On March 27, Nintendo introduces portable entertainment in 3D – without the need for special glasses. The Nintendo 3DS™ system will be available in either Cosmo Black or Aqua Blue, and will have a suggested retail price of $249.99. Pricing outside the United States will be established by the local markets, but offer similar consumer value.

“Nintendo 3DS is a category of one – the experience simply doesn’t exist anywhere else,” said Nintendo of America President Reggie Fils-Aime. “You have to see Nintendo 3DS to believe it. And it’s like nothing you’ve ever seen before.”

Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user.

In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. It brings the same degree of responsiveness that gamers enjoyed when Nintendo introduced an analog control stick to navigate Mario™ through Super Mario 64™ on the Nintendo 64™ system.

A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. No other system includes so many tools for game developers to create new and fun experiences for players.

Two features will allow owners to stay connected in new ways. Both deliver bonus content to owners as they move around during their daily lives, so users might open up their systems at any moment to find new surprises. For owners who choose to activate it, the StreetPass™ feature is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another. Small packets of information can be exchanged using this data-transfer method, such as Mii™ character data, maps for games or high scores and custom character data for different games. The SpotPass™ feature can connect to compatible public hotspots and through a wireless broadband Internet connection at home, even if the system is in Sleep Mode. Once connected, the Nintendo 3DS system will receive new content and updates on a regular basis.

Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. Nintendo 3DS has three cameras. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game Face Raiders™ asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files. An upgraded Internet browser will also be available via a system update.

The Mii Maker™ application gives users new tools to create Mii™ characters even more easily: Users can either import Mii characters from their Wii systems using an SD memory card or use the camera to take a picture of a person and have an automatic Mii character created. Users can even save their Mii characters to an SD card as pictures, which enables them to be used any way a digital photo would for personal use, such as a profile picture on social-networking sites.

The Nintendo eShop, through a system update, will offer access to downloadable games, including Nintendo DSiWare™ and ones specifically made for Nintendo 3DS. Also, just as the Virtual Console service on Wii makes retro games available for download, the Virtual Console games on Nintendo 3DS will be pulled from classic Game Boy™ and Game Boy Color games. Players will be able to view game videos, download demos for select games and see how other consumers rated the games. The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS Prepaid Card at retail locations.

Nintendo 3DS comes with six augmented-reality cards, called AR cards. When the two outer cameras are pointed at the cards, they read the cards and superimpose images and animations onto the scene. So users shouldn’t be surprised if they see a dragon popping out of their kitchen tables. Developers can also use this technology to add creative new experiences to their games.

Built-in parental controls can be used to limit Internet access or some of the wireless functions. By using a PIN code, parents also can turn off the 3D function altogether, or limit the ratings of the games that their kids can play.

Fans of online play will be happy to learn that the friend codes for Nintendo 3DS are specific to each Nintendo 3DS system, not each game. Once friends trade hardware codes, at any time they can check their friends list to see which of their friends are online and what they are playing.

Nintendo 3DS can also play Nintendo DS game cards with their original 2D visuals. The system also includes a slot for an SD memory card. To help users get started, every system comes with a 2GB SD memory card (though owners can provide whatever size they like). Using a service that will be provided after the hardware’s launch, Nintendo DSi™ and Nintendo DSi XL™ owners will be able to transfer games downloaded from the Nintendo DSi Shop onto their new Nintendo 3DS systems.

During the launch window (between the March 27 launch date and the E3 Expo in early June) more than 30 games will be available to Nintendo 3DS owners. These include Nintendo-created games like Pilotwings Resort™, which has players soaring acrobatically over iconic Wuhu Island; nintendogs™ + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver™, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium. Other Nintendo 3DS games in the works include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™, Animal Crossing™ and Paper Mario™ series.

Nintendo 3DS also enjoys some of the strongest third-party support of any system launch. A partial list of titles coming soon to Nintendo 3DS includes Shin Megami Tensei: Devil Survivor Overclocked from Atlus; Super Street Fighter® IV 3D Edition and Resident Evil®: The Mercenaries 3D from Capcom; Madden NFL Football from EA SPORTS; The Sims™ 3 from Electronic Arts; Pro Evolution Soccer 2011 3D from Konami; LEGO® Star Wars® III: The Clone Wars™ from LucasArts™; Ridge Racer® 3D and Dual Pen Sports™ from Namco Bandai Games America Inc.; Super Monkey Ball™ 3D, Thor™: God of Thunder and CRUSH™ 3D from SEGA; BUST-A-MOVE™ UNIVERSE from Square Enix, Inc.; Samurai Warriors® Chronicles and Dead or Alive® Dimensions from Tecmo Koei America Corp.; and Asphalt™ 3D, Tom Clancy’s Ghost Recon® Shadow Wars, Combat of Giants™: Dinosaurs 3D, Tom Clancy’s Splinter Cell® 3D, Rayman® 3D and Rabbids® Travel in Time from Ubisoft.

For more information about Nintendo 3DS, visit

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at

[Sources: Engadget, Business Wire]


The really awesome, not as well known, not-yet-priced, elusive Nintendo 3DS.

January 18, 2011 Leave a comment

The Nintendo 3DS is the first of its kind. A 3D handheld gaming device going mainstream, and licensed by Nintendo nonetheless. Unfortunately, the 3DS isn’t being marketed well enough nor have very many details been released to the public to spark excitement. Today, I will lay out everything you need to know about the Nintendo 3DS, and don’t forget to search Google (or hopefully come back here) to check out what Nintendo had to say during their official press event focusing primarily on the 3DS at 3 o’ clock tomorrow afternoon.


The device sports a 3.53 inch widescreen LCD display on the top, clocking in at an 800×240 resolution, while allocating 400 pixels for each eye to enable 3D viewing. The bottom screen has a slightly lower resolution (albeit it doesn’t allow for 3D, which would make sense) at 320×240 on a 3.02 inch LCD touch screen. It wears three cameras, one internally, two on the outside capable of .3 megapixel image capture. An innovative control scheme includes the “Slide Pad” which allows for 360-degree analog input, along with both a motion and gyro sensors in addition to the regular set of buttons. Other inputs include a 3D Depth Slider located on the side of the handheld that allows the gamer to adjust the level of 3D effect, a Home button to call system configuration (odd how as soon as it disappeared off of the PSP, the DS line picked it up) and a wireless on/off switch. Lastly, the 3DS has a port that reads both 3DS and (normal?) DS game cards as well as an SD card slot.


Users can connect via Wi-Fi or LAN for communication or multiplayer gaming, but more interestingly, the 3DS can exchange data with other systems or receive data from the internet while it is in sleep mode. It will also come with a pretty expansive suite of applications preloaded on the device including 3DS Sound, Mii Studio (a user can create and export a Mii – there is also an option for auto-generating a Mii from a photo taken on the 3DS), Augmented Reality games (6 activation cards will be included), 3DS shop (for 3D movie downloads), 3DS camera (for taking 3D photos), an internet browser, Virtual Machine downloading service (for GameBoy games) and the classic PictoChat. There is the opportunity to download others, but details are scarce at this time.

Hmm... this looks a little weird

Game Lineup

The list of games to be released for the Nintendo 3DS is ridiculously long including… just about every franchise known to man. The following franchises either have been confirmed or rumored (meaning quoted from a game studio exec) to be coming to the 3DS:

Animal Crossing, Asphalt, Assassin’s Creed, Dead or Alive, Driver, FIFA, Ghost Recon, Golden Sun, Harvest Moon, Kingdom Hearts, Luigi’s Mansion, Madden, Mario Kart, Mega Man, Metal Gear Solid, Naruto, Nintendogs +Cats, Paper Mario, Pokemon, Pro Evolution Soccer, Raving Rabbids, Resident Evil, Ridge Racer, Splinter Cell, Starfox 64, Super Monkey Ball, Street Fighter, The Sims, WarioWare, Yu-Gi-Oh and Zelda.

Concept Trailer

Game Lineup


The two problems that have arisen in regards to this new-age device are the battery life and the possible health hazards. The battery life is supposed to last between 3 and 8 hours of play. I would hope that it will be more towards the 8 hour end of the spectrum but I’m sure that it is completely up to how the gamer is using the device (varying use of 3D movies, 3D/2D gaming, internet browsing, etc.). And there have been repeated reports of 3DS testers feeling “nauseated and dizzy” after extended amounts of play. So if one were to play for the 8 full (possible) hours, the dizziness and nauseousness are expected to be intense.


Tomorrow at 9 AM Central US time, Nintendo will be unveiling the 3DS for the US/UK in Amsterdam. This will hopefully include a release date and pricing (no Nintendo hasn’t even released that yet). As for Japan, they will be receiving the 3D handheld February 27, for what converts roughly to $300.

[Sources: Nintendo, Wikipedia, Nintendo3DSBlog]

PSP2 hype begins – as powerful as the PS3?!

January 14, 2011 1 comment

That is one sexy-looking device. Meet the post-pubescent PSP model friends.

Well, in short, the PSP Go sucked. It was a essentially a facelift for an already dying product that didn’t make it any prettier. I personally am a hardcore PSP fan. I bought the first PSP when it was released in March of 2005 with money I had been pooling together from umpiring at the local baseball fields. It was a treasure. The Playstation Portable was everything that the Nintendo DS was not – a powerful, mature and awesome handheld gaming device. It also helped me realize I had a niche for hacking handhelds, but that’s a different story altogether.

I could sit in my room and play SOCOM Fireteam Bravo with a friend who lived in a different neighborhood, I could listen to music, watch movies, surf the internet, play flash games – the list goes on and on. I had entered a realm of new possibilities, but over time it seemed as if the device lost steam. The UMD format was troublesome, the number of big-name games slowed and people just got bored with it. So here comes Sony with the new revamped PSP Go. 16 GB of internal storage and a new sliding appearance was supposed to breathe life into the PSP name… but it didn’t. People complained about the lack of having a physical copy of their games and claimed that the new look was too childish.

Jump forward to today. Rumors of the PSP2 have began to accumulate. A newer, sleeker and more powerful device is coming.

There was plenty of speculation as to how this next-gen device would look.

According to MCV, a gaming blog from the UK, Sony will be announcing the release of the PSP2 (because technically it hasn’t even been announced yet) at a meeting in Tokyo on January 27th. The meeting in Tokyo is by no means a press release, its just to discuss “business [overview] and strategy,” but as Engadget pointed out, the Nintendo 3DS was also announced in an unusual manner with their random unveiling.

The second rumor comes from the same source, and states that Sony is going around to developers and publishers claiming that the upcoming PSP2 is going to be “every bit as powerful as the Ps3.” The article includes the following:

The new PSP is expected to arrive within the Q4 period, perhaps as early as October, and includes a HD screen with twin-stick controls in the familiar ‘brick’ form factor. Sony has already consulted publishers about launch timings and the first wave of games. It is specifically requesting richer, more in-depth content to differentiate its device from app-centric Apple and Android devices. Plus, securing HD handheld games will help build launch excitement amongst publishers, developers and consumers over the next nine months. Sony is already plotting to reveal more at GDC and E3 after this month’s first tease. ‘PSP2’ will even use a media format to make sure retail has a part to play in the console’s lifecycle by selling physical software. But the device will also provide access to plenty of downloadable content, smaller games and apps via PSN – and maybe even incorporate a phone, but not as a primary function.

The end of that same article says that Sony is making sure that the PSP2 and Playstation Phone will have clear differences. The PSP2 is going to be a magnificent powerhouse and the phone will be powerful in its own right, but games will be substantially different. We will see at the end of the month if MCV had valid sources. I did question WSJ about their Verizon iPhone announcement but was put in my place haha! So I am a doubter no more. MCV is the “leading trade news and community site for all professionals working within the UK and international video games market,” so I’m sure they know what they’re talking about.

[Sources: MCV]