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Posts Tagged ‘App Store’

Thekstategeek is new and improved. TECHTOIT.COM

January 29, 2011 Leave a comment

WE HAVE MOVED. Due to our unexpected success, we have changed domains and moved to a “big boy” server. If you reach this page via a search, or reference or anything really, then click the link below to take you to our new site – TECHTOIT.COM. New logo, new slogan, new look, new feel… it’s the real deal.

WOW THAT SOUNDS AWESOME! TAKE ME TO TECHTOIT.COM RIGHT NOW!

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App Store hits 10,000,000,000 downloads

January 23, 2011 Leave a comment

As of yesterday, January 22, 2011, Apple’s App Store has hit 10,000,000,000 downloads. That is a crap-ton of individual apps downloaded from their application directory. Leading up to this epic sale, Apple has been promoting a campaign on their website with a countdown until the 10 billionth app was downloaded. The owner of the 10 billionth app was promised a $10,000 iTunes giftcard and if it was a photo app, MacPhun promised an additional $1,000 gift card (or $5,000 for their app FC Photo Studio). Unfortunately for Gail Davis of Orpington, Kent, UK, it was neither of these. Davis purchased Paper Glider, a free app that engages the gamer in some finger-flicking fun.

10,000,000,000 apps… that’s an incredible feat. Think of it like this, there were more apps downloaded from the App Store than there are people on the entire planet. The Android Market is at 2,750,800,000, and moving at a pace of 1,000 apps every 9 seconds ,while the App Store is at a much faster rate of 1,000 apps every 3 seconds. Sorry Android, just another place where you have fallen short compared to the corporate behemoth.

[Source: Apple]

Zombie Infection 2 (Gameloft) coming to iOS soon?

January 16, 2011 Leave a comment

Zombie Infection, Gameloft’s Resident Evil/Left 4 Dead clone, might have a sequel coming soon to the App Store. Gameloft’s Mobile Game of the Week on their Website is none other than Zombie Infection 2. The description is as follows:

There’s no end in sight as the Zombie Infection continues its destructive path across continents. Now, three brave souls must work together as they venture deep into the Brazilian jungle, mines, a secret lab and more to root out the source of the disease. Survive zombie attacks on a scale never seen before, including infected bats, sharks and other abominations. Use stealth and cunning or utilize new weapons including a flamethrower, grenades or melee weapons to keep the dead at bay, and even jump inside a speedboat for dramatic escapes.

There is no product page for ZI 2 on the website, but considering porting from mobile to iOS is not incredibly hard, and that the original was received so well by the handheld gamers (4/5 stars on the App Store, 9.7 reader score on IGN) I’m sure that we will see the sequel arrive soon enough.

[Source: Gameloft]

Girl Scout cookies get their own app

January 14, 2011 Leave a comment

What are America’s past times? Baseball? Corndogs?  The NFL? How about Girl Scout cookies? Girl Scout cookies are delicious. And in order for those little wafers to be delivered by the hands of small angels in green uniforms, it actually takes a bit of finesse and business  know-how. Instead of carrying around all those ugly forms on that god forsaken clipboard, Girl Scouts can now use their iPad, iPhone or iPod Touch! By creating a profile, a Scout can see who hasn’t paid, what hasn’t been delivered and how her goals are being met. She can also send e-mails to her cookie recipients, thanking them for gorging themselves on Thin Mints.

The app itself is not to bring a new-age approach to selling Girl Scout cookies, for it certainly does, but instead it teaches the girls the skills required in business: supply management, goal tracking and inventory maintenance. So before you cry foul to those third-party developers (it wasn’t actually created by the Girl Scouts), understand that things are changing. All it takes is an Apple toy with a $400 price tag to help kick start your daughter’s education, and brings her that much closer to following in daddy’s footsteps.

Get the app here.

[Sources: Switched]

More high profile gaming on the iPhone: Devil May Cry 4 & Resident Evil

January 14, 2011 2 comments

Two of Capcom’s major players in the video game industry are coming to iOS within the next two months. Resident Evil Mercenaries is coming sometime in February and Devil May Cry 4 Refrain will be on the App Store by the end of the month.

Devil May Cry 4 Refrain

The 3D action game follows the same plot as its older console brother with players controlling Nero instead of Dante. Nero’s arsenal includes guns, a sword and his demon hand. The gameplay is simple, composed of 10 maze-like levels, some ending in huge main bosses while some just have smaller ones along the way. Any enemy that Nero destroys drops red orbs that can be used to upgrade and unlock new attacks. The initial game will be released at the end of this month for $6.99 and will be followed up by updates that add new content. Slidetoplay’s preview:

The game certainly looks good, with Retina-rich graphics and some quality animation. We’re not sure yet if the rhythm of the console game will come across well in the handheld version, since Capcom iPhone games like Resident Evil 4 and Dead Rising Mobile have recently emphasized their quick playability over depth.

Resident Evil Mercenaries Vs

Fans of the Resident Evil series probably recognize Mercenaries as the unlockable bonus mode awarded for beating the game. It offers a faster, more action-heavy alternative to the slow, intense horror-survival gameplay. Resident Evil Mercenaries is Capcom’s first foray into online multiplayer titles on the iOS platform. Using Game Center, you’ll be able to match up and play against friends or complete strangers in two-on-two team battles or four player free-for-alls, in which the objective is to score the highest by killing zombies and the other players. This is Capcom’s third installment to their Resident Evil for iOS series with RE: Degeneration and RE 4: Mobile Edition preceding it (big shoes to fill). In addition to the online mode, their are two offline single-player modes – a training mode where you play against AI opponents and coin shoot mode (where you shoot blue coins dangling from string around the level). Slidetoplay’s preview:

Despite the choppy preview build, we couldn’t be happier that Capcom is taking Resident Evil online on the iPhone. Only having one arena and two playable characters is a bit limiting, but Mercenaries mode on the consoles is known for being endlessly replayable. If more options arrive down the line in the form of updates, we can see this being a pretty spectacular online shooter.