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Posts Tagged ‘apps’

Thekstategeek is new and improved. TECHTOIT.COM

January 29, 2011 Leave a comment

WE HAVE MOVED. Due to our unexpected success, we have changed domains and moved to a “big boy” server. If you reach this page via a search, or reference or anything really, then click the link below to take you to our new site – TECHTOIT.COM. New logo, new slogan, new look, new feel… it’s the real deal.

WOW THAT SOUNDS AWESOME! TAKE ME TO TECHTOIT.COM RIGHT NOW!

Android App of the Week. Week 1

January 24, 2011 Leave a comment

As it is Monday, and Monday means the start of a new week in my book (start of the school week). I figured Monday would be the perfect day to start a new weekly section of the blog. So lets begin!

This week’s Android App is: SwipePad Beta.

SwipePad Beta is the newest and fastest way to multitask on your android device. The app allows you to simply swipe your finger from one side of the screen to the center, and opens up all of your recent applications, customized shortcuts, and even contacts. Instead of the 6-8 recently used applications that you would get from using the traditional Android multitasking tool, SwipePad allows you to use up to 12 slots for whatever you choose.

The traditional method of multitasking on your Android device requires you to click-and-hold on the home screen until the App Box opens up over your current screen. While this method is usable, SwipePad makes a swift and easy way for you to seamlessly change between apps.

To download SwipePad Beta, go to the Android Market and use the search tool, or simply open up your Barcode Scanner App, on an Android device, and scan the following QR Code.

App Store hits 10,000,000,000 downloads

January 23, 2011 Leave a comment

As of yesterday, January 22, 2011, Apple’s App Store has hit 10,000,000,000 downloads. That is a crap-ton of individual apps downloaded from their application directory. Leading up to this epic sale, Apple has been promoting a campaign on their website with a countdown until the 10 billionth app was downloaded. The owner of the 10 billionth app was promised a $10,000 iTunes giftcard and if it was a photo app, MacPhun promised an additional $1,000 gift card (or $5,000 for their app FC Photo Studio). Unfortunately for Gail Davis of Orpington, Kent, UK, it was neither of these. Davis purchased Paper Glider, a free app that engages the gamer in some finger-flicking fun.

10,000,000,000 apps… that’s an incredible feat. Think of it like this, there were more apps downloaded from the App Store than there are people on the entire planet. The Android Market is at 2,750,800,000, and moving at a pace of 1,000 apps every 9 seconds ,while the App Store is at a much faster rate of 1,000 apps every 3 seconds. Sorry Android, just another place where you have fallen short compared to the corporate behemoth.

[Source: Apple]

Starbucks Card Mobile app allows smartphone users to pay for coffee from their phone

January 20, 2011 Leave a comment

Starting Wednesday, 6,800 company-operated Starbucks stores across the US will begin taking payment from cell phones. Customers using the Starbucks Card Mobile app on their iPhone, iPod Touch or Blackberry will be able to run their device under a scanner and voila, next-gen payment complete. Starbucks Card Mobile lets users add their Starbucks Cards, track rewards and reload cards as needed via PayPal or credit card. App users just press “touch to pay,” then hold it up to the 2-D scanner at the register and the transaction will process wirelessly.

Brady Brewer, vice president of Starbucks Card and brand loyalty says this about their system:

In testing, Starbucks assessed the mobile payment option by measuring application speed, transaction speed and total customer wait time. In all instances, Starbucks Card Mobile was the fastest way for customers to pay.

As for the reasoning behind the technology, Chuck Davidson, the category manager of innovation on the Starbucks Card team said that Starbucks opted for the use of bar code technology instead of Google’s new near field communication system because it has more of a foundation. The coffee retailer was reluctant to wait around until the NFC ecosystem developed, considering that NFC technology has only appeared on a select few US handhelds. Davidson also offers insight as to why they are investing in mobile payments options:

because customers have requested the option and have shown a propensity to not only pay with Starbucks Cards — one in five transactions are made using a Starbucks Card — but frequently use their smartphones while waiting in line.

Sounds like spot-on reasoning to me.

[Source: Mashable]

Zombie Infection 2 (Gameloft) coming to iOS soon?

January 16, 2011 Leave a comment

Zombie Infection, Gameloft’s Resident Evil/Left 4 Dead clone, might have a sequel coming soon to the App Store. Gameloft’s Mobile Game of the Week on their Website is none other than Zombie Infection 2. The description is as follows:

There’s no end in sight as the Zombie Infection continues its destructive path across continents. Now, three brave souls must work together as they venture deep into the Brazilian jungle, mines, a secret lab and more to root out the source of the disease. Survive zombie attacks on a scale never seen before, including infected bats, sharks and other abominations. Use stealth and cunning or utilize new weapons including a flamethrower, grenades or melee weapons to keep the dead at bay, and even jump inside a speedboat for dramatic escapes.

There is no product page for ZI 2 on the website, but considering porting from mobile to iOS is not incredibly hard, and that the original was received so well by the handheld gamers (4/5 stars on the App Store, 9.7 reader score on IGN) I’m sure that we will see the sequel arrive soon enough.

[Source: Gameloft]

Girl Scout cookies get their own app

January 14, 2011 Leave a comment

What are America’s past times? Baseball? Corndogs?  The NFL? How about Girl Scout cookies? Girl Scout cookies are delicious. And in order for those little wafers to be delivered by the hands of small angels in green uniforms, it actually takes a bit of finesse and business  know-how. Instead of carrying around all those ugly forms on that god forsaken clipboard, Girl Scouts can now use their iPad, iPhone or iPod Touch! By creating a profile, a Scout can see who hasn’t paid, what hasn’t been delivered and how her goals are being met. She can also send e-mails to her cookie recipients, thanking them for gorging themselves on Thin Mints.

The app itself is not to bring a new-age approach to selling Girl Scout cookies, for it certainly does, but instead it teaches the girls the skills required in business: supply management, goal tracking and inventory maintenance. So before you cry foul to those third-party developers (it wasn’t actually created by the Girl Scouts), understand that things are changing. All it takes is an Apple toy with a $400 price tag to help kick start your daughter’s education, and brings her that much closer to following in daddy’s footsteps.

Get the app here.

[Sources: Switched]

More high profile gaming on the iPhone: Devil May Cry 4 & Resident Evil

January 14, 2011 2 comments

Two of Capcom’s major players in the video game industry are coming to iOS within the next two months. Resident Evil Mercenaries is coming sometime in February and Devil May Cry 4 Refrain will be on the App Store by the end of the month.

Devil May Cry 4 Refrain

The 3D action game follows the same plot as its older console brother with players controlling Nero instead of Dante. Nero’s arsenal includes guns, a sword and his demon hand. The gameplay is simple, composed of 10 maze-like levels, some ending in huge main bosses while some just have smaller ones along the way. Any enemy that Nero destroys drops red orbs that can be used to upgrade and unlock new attacks. The initial game will be released at the end of this month for $6.99 and will be followed up by updates that add new content. Slidetoplay’s preview:

The game certainly looks good, with Retina-rich graphics and some quality animation. We’re not sure yet if the rhythm of the console game will come across well in the handheld version, since Capcom iPhone games like Resident Evil 4 and Dead Rising Mobile have recently emphasized their quick playability over depth.

Resident Evil Mercenaries Vs

Fans of the Resident Evil series probably recognize Mercenaries as the unlockable bonus mode awarded for beating the game. It offers a faster, more action-heavy alternative to the slow, intense horror-survival gameplay. Resident Evil Mercenaries is Capcom’s first foray into online multiplayer titles on the iOS platform. Using Game Center, you’ll be able to match up and play against friends or complete strangers in two-on-two team battles or four player free-for-alls, in which the objective is to score the highest by killing zombies and the other players. This is Capcom’s third installment to their Resident Evil for iOS series with RE: Degeneration and RE 4: Mobile Edition preceding it (big shoes to fill). In addition to the online mode, their are two offline single-player modes – a training mode where you play against AI opponents and coin shoot mode (where you shoot blue coins dangling from string around the level). Slidetoplay’s preview:

Despite the choppy preview build, we couldn’t be happier that Capcom is taking Resident Evil online on the iPhone. Only having one arena and two playable characters is a bit limiting, but Mercenaries mode on the consoles is known for being endlessly replayable. If more options arrive down the line in the form of updates, we can see this being a pretty spectacular online shooter.